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Witch's Haunt
Custom neighbourhoods
Idlehaven
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Topic: Idlehaven (Read 2279 times)
witch
Local Moderator
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Posts: 912
Idlehaven
«
on:
February 10, 2006, 03:07:02 PM »
This is the new hood I've just created. I liked the idea of separate levels in a hood - a la Matyville - so I made one.
Shameless plagierism.
This is Idlehaven, with a lake beachfront area and a Nob's Hill overlooking the lake. I've been flipping back and forth between simcity4 and sims2 all morning, so hopefully this will come out right for you too. Many little things seem to go wrong when importing the .sc4 file. I've had red trees and pale green trees - almost as if the tree type is chosen at random on export from simcity. Anyway, nice dark green trees now and not too many of them.
Actually the images show more trees than are actually still there, I've fiddled around a bit since that pic.
Edit: have updated pics on this post and in the .rar file.
Put the extracted files in My Documents\EA Games\The Sims 2\SC4Terrains.
Idlehaven
Idlehaven.rar
(391.32 KB - downloaded 212 times.)
«
Last Edit: February 10, 2006, 03:30:29 PM by witch
»
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yetyak
Common Cajoler
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Posts: 64
Re: Idlehaven
«
Reply #1 on:
February 10, 2006, 06:53:31 PM »
I really like both your hoods, witch, but there is just something majorly cool about this one. Thanks!
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Liss
Suave Stringpuller
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Posts: 152
Re: Idlehaven
«
Reply #2 on:
February 10, 2006, 08:08:47 PM »
very nice! thanks muchly
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I am the Lorax, I speak for the trees!
witch
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Re: Idlehaven
«
Reply #3 on:
February 10, 2006, 09:14:16 PM »
I like the way it has mostly flat areas for building, yet plenty of interesting landscape for realism. When I saw it without my camera mod in, I could still see most of the roads, so that's good too, 'cos not everyone uses that mod.
Ta for the ta's.
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Lyall
Puny Pleader
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Posts: 14
Re: Idlehaven
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Reply #4 on:
February 11, 2006, 07:36:30 AM »
Wow, it's great. Thank you.
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Emma
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Re: Idlehaven
«
Reply #5 on:
February 15, 2006, 06:02:43 AM »
Ooh I like this!
Thanks witch
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polonius
Puny Pleader
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Re: Idlehaven
«
Reply #6 on:
January 04, 2007, 07:34:53 PM »
ooh very cool... I like how one could start off the neighborhood in just one section and then let it expand without it looking too weird.
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witch
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Re: Idlehaven
«
Reply #7 on:
January 05, 2007, 01:25:28 PM »
I'm doing that now, my playables are down near the water in a small hamlet with a corner grocery, bakery etc and my top area is full of shops and nightclubs - I imported the lots all from Downtown and Bluewater. There are a few big hood decorative houses for the nobs on top of the hill, overlooking the water, but none of my sims can afford those lots yet.
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baratron
Suave Stringpuller
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Posts: 221
Re: Idlehaven
«
Reply #8 on:
September 23, 2007, 03:48:34 PM »
Wow! This is beautiful! I saw it before, but I don't think I'd really
looked
at it, if you know what I mean?
When I get myself more organised & am ready to play Sims 2 again, I'll perform terrain surgery on my Neighbourhood 4. Currently it uses the extremely boring Maxis terrain called Arbordale (or Arborville? can never remember), which won by virtue of being the one I hated the least. But this is actually
pretty
. And I'll be able to keep the pop stars separated from the "normal" people with the split levels!
Awesome stuff! More terrains please, you clearly know what you're doing.
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witch
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Re: Idlehaven
«
Reply #9 on:
September 24, 2007, 12:11:08 AM »
Well, I was thinking of trying my hand at a vacation type setup, with beaches and mountainous bits....
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